By: Nir Eyal
Context: Describe's Nir's Hook Model (Trigger → Action → Variable Reward → Investment), and the psychology underpinning to today's habit-forming consumer software products.
Extra: the Do This Now section below Notes are Nir's exercises at each end of chapter.
Notes
Introduction
- habits = "automatic behaviors triggered by situation cues"; things we do with no conscious thought
- Companies attach their product to an internal trigger; a solution to an inherent itch
- When we feel bored we open Twitter; lonely and we open Instagram
- The first-to-mind solution wins
- The more times users run through hooks in the product, the more likely they are to tie the product to the internal trigger. This creates unprompted user engagement.
- Hook Model: Trigger (internal or external) → Action → Variable Reward → Investment
- Trigger: the actuator of behavior. An email, website link, or app icon on the phone
- Action: the behavior done in anticipation of a reward. Important: the ease of performing an action versus the psychological motivation to do it
- Variable Reward: feedback loops are everywhere, but predictable outcomes don't create desire. Lotteries & slot machines create desire.
- Investment: user does a bit of work by putting time, data, effort, social capital, or $$ into the product
The Habit Zone
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By successfully creating user habits, you: increase CLTV, improve pricing power, grow users faster, improve Viral Cycle Time
- Viral Cycle Time: the amount of time it takes a user to invite another user
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To become a habit, an action must deliver a much utility, by gaining pleasure or avoiding pain. 2 most important factors are: frequency vs. perceived utility
- Frequency: how often the behavior occurs
- Perceived utility: how useful and rewarding the behavior is to the user vs alternatives
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Successful consumer products often start as vitamins, but become painkillers once they become the solution to cure the itch of an internal trigger (e.g. boredom, loneliness, sadness)
Trigger